Inciting Incidents

Collection of adventure ideas to present via quest boards or NPCs. Let party choose.

  1. International Illegal Scavenging: Crashed shipwreck in neighboring territory. Lattice-Drive rights belong to local government. Less-than-reputable group hires you for clandestine recovery. Leaking poisonous gases.

  2. Outcast Colony Ship: Colony ship of elementally blessed outcasts (Sorcerers) needs security. Passengers are young with uncontrollable elemental powers.

  3. The Lost City of Celandia: Ancient precursor floating city dangerously close to toxic cloud layers. Eccentric captain needs crew before tide rises again. Complicated landing, risk of being marooned.

  4. Escort Ore Shipment: Security for ore shipment export. If all goes well: sky fishing for gryphon mounts. If not: aerial monsters and sky pirates.

  5. Missing Persons Among the Farming Steppes: Two herbalists missing from lower steppes. Journey down switchbacks looking for them. Mutated monsters wander up from toxic layers.

  6. Treasure Hunt on a Toxic Island: Famous sky pirate’s treasure location obtained from interrogation. Dirty official wants help retrieving before report is due. Navigate traps, avoid double-cross, return before bureaucracy demands report.

  7. Mechanimal Capture for Study: Remote mountain top with massive stone colossus. Zoologist charters ship with cages. Needs new animal species from below clouds - precursor magic/clockwork mechanimals.

  8. Outpost Supply Run - Extinguished Lighthouse: Lighthouse went dark. Coast Guard contracts supply run. Lighthouse operator starving, extinguished light to draw attention - mutated dropbears in his orchard after green cloud passed over.

  9. Warship Salvage in the Boneyard: The Boneyard’s shipwrecks have valuable cargo and lattice-drives. Fighting moves to ground as well. Deadly objects fall from sky.