The Upper World is home to countless settlements and landmarks scattered across its floating peaks, plateaus, and skystations. Among them, fourteen locations stand out as major points of interest β whether for their strategic importance, natural resources, cultural significance, or sheer danger.
A Note About Elevations
The elevation of a location profoundly shapes life there:
- Low β Passes through clouds regularly. Humid, warm, lush. Vegetation thrives, but visibility can be poor and the air feels heavy.
- Medium β The most comfortable and temperate band. Mild weather, clear skies, and the highest concentration of major settlements.
- High β Dry, thin, cold air. Life is harsher here. Breathing is harder, water scarcer, and exposure more dangerous.
| Name | Elevation | Quick Description |
|---|---|---|
| The Boneyard | Low | Naval battleground and warship salvage site in central shipping lanes |
| The Derelict | High | Massive skystation of grafted airship hulls around a stationary aether shard |
| The Spires | High | Tall thin stone pillars jutting through clouds, ideal for hiding |
| The Jungle of Giants | Low | Humid plateau with oversized flora and fauna from a corrupted spawner |
| Lake Town | Medium | Idyllic settlement atop a mountain with a rare freshwater lake |
| The Razor’s Edge | Medium | Narrow mountain peak like a great wall, with carved farming steppes |
| Warden’s Keep | Medium | Wooded forest reserve with a small precursor castle at its center |
| Port Ascent | Medium | Major trading hub with floating islands orbiting a central peak |
| Keystone Port | Medium | Self-reliant trading hub and shipyard rivaling Port Ascent |
| The Twilight Caverns | Low | Vast cavern system lit by glowing crystals, reachable by airship |
| The Salt Wastes | High | Large salt-infused peak with thin air β home to those seeking stability |
| The Bridle Peaks | High | Cluster of peaks where gryphons are bred, tamed, and trained |
| The Golem’s Gullet | Low | The largest regulated mining operation in the Upper World |
| Fortune’s Grasp | Low | Unregulated frontier settlement for reckless independent miners |
Fortune's Grasp
Elevation: Low - Unregulated frontier settlement for reckless independent miners
Keystone Port
Elevation: Medium - Self-reliant trading hub and shipyard rivaling Port Ascent
Lake Town
Elevation: Medium - Idyllic settlement atop a mountain with a rare freshwater lake
Port Ascent
Elevation: Medium - Major trading hub with floating islands orbiting a central peak
The Boneyard
Elevation: Low - Naval battleground and warship salvage site in central shipping lanes
The Bridle Peaks
Elevation: High - Cluster of peaks where gryphons are bred, tamed, and trained
The Derelict
Elevation: High - Massive skystation of grafted airship hulls around a stationary aether shard
The Golem's Gullet
Elevation: Low - The largest regulated mining operation in the Upper World
The Jungle of Giants
Elevation: Low - Humid plateau with oversized flora and fauna from a corrupted spawner
The Razor's Edge
Elevation: Medium - Narrow mountain peak like a great wall with carved farming steppes
The Salt Wastes
Elevation: High - Large salt-infused peak with thin air β home to those seeking stability
The Spires
Elevation: High - Tall thin stone pillars jutting through clouds, ideal for hiding
The Twilight Caverns
Elevation: Low - Vast cavern system lit by glowing crystals, reachable by airship
Warden's Keep
Elevation: Medium - Wooded forest reserve with a small precursor castle at its center