Locations

The Upper World is home to countless settlements and landmarks scattered across its floating peaks, plateaus, and skystations. Among them, fourteen locations stand out as major points of interest β€” whether for their strategic importance, natural resources, cultural significance, or sheer danger.

A Note About Elevations

The elevation of a location profoundly shapes life there:

  • Low β€” Passes through clouds regularly. Humid, warm, lush. Vegetation thrives, but visibility can be poor and the air feels heavy.
  • Medium β€” The most comfortable and temperate band. Mild weather, clear skies, and the highest concentration of major settlements.
  • High β€” Dry, thin, cold air. Life is harsher here. Breathing is harder, water scarcer, and exposure more dangerous.
Name Elevation Quick Description
The Boneyard Low Naval battleground and warship salvage site in central shipping lanes
The Derelict High Massive skystation of grafted airship hulls around a stationary aether shard
The Spires High Tall thin stone pillars jutting through clouds, ideal for hiding
The Jungle of Giants Low Humid plateau with oversized flora and fauna from a corrupted spawner
Lake Town Medium Idyllic settlement atop a mountain with a rare freshwater lake
The Razor’s Edge Medium Narrow mountain peak like a great wall, with carved farming steppes
Warden’s Keep Medium Wooded forest reserve with a small precursor castle at its center
Port Ascent Medium Major trading hub with floating islands orbiting a central peak
Keystone Port Medium Self-reliant trading hub and shipyard rivaling Port Ascent
The Twilight Caverns Low Vast cavern system lit by glowing crystals, reachable by airship
The Salt Wastes High Large salt-infused peak with thin air β€” home to those seeking stability
The Bridle Peaks High Cluster of peaks where gryphons are bred, tamed, and trained
The Golem’s Gullet Low The largest regulated mining operation in the Upper World
Fortune’s Grasp Low Unregulated frontier settlement for reckless independent miners

Fortune's Grasp

Elevation: Low - Unregulated frontier settlement for reckless independent miners

Keystone Port

Elevation: Medium - Self-reliant trading hub and shipyard rivaling Port Ascent

Lake Town

Elevation: Medium - Idyllic settlement atop a mountain with a rare freshwater lake

Port Ascent

Elevation: Medium - Major trading hub with floating islands orbiting a central peak

The Boneyard

Elevation: Low - Naval battleground and warship salvage site in central shipping lanes

The Bridle Peaks

Elevation: High - Cluster of peaks where gryphons are bred, tamed, and trained

The Derelict

Elevation: High - Massive skystation of grafted airship hulls around a stationary aether shard

The Golem's Gullet

Elevation: Low - The largest regulated mining operation in the Upper World

The Jungle of Giants

Elevation: Low - Humid plateau with oversized flora and fauna from a corrupted spawner

The Razor's Edge

Elevation: Medium - Narrow mountain peak like a great wall with carved farming steppes

The Salt Wastes

Elevation: High - Large salt-infused peak with thin air β€” home to those seeking stability

The Spires

Elevation: High - Tall thin stone pillars jutting through clouds, ideal for hiding

The Twilight Caverns

Elevation: Low - Vast cavern system lit by glowing crystals, reachable by airship

Warden's Keep

Elevation: Medium - Wooded forest reserve with a small precursor castle at its center