Trinket Generator

For GMs who need trinkets on the fly. Organized by rarity.

Common Trinkets (d100)

d100 Name Description
1 Common Healing Injection Inject to heal 2 HP
2 Common Calming Patch Apply to relieve 2 stress
3 Sparkler Twig Burns like sparkler 10 min, colorful light
4 Exploding Confetti Popper Minor damage + confetti in 5ft
5 Flashy Bang Blind Close range, temporarily vulnerable, loud noise
6 Smoky Bang Drop at feet to gain Hidden condition
7 Fakey Light Show (Sleeping Cat) Illusion of sleeping cat for 1 min
8 Fakey Light Show (Cake) Illusion of cake for 1 min
9 Fakey Light Show (Dancing Banana) Illusion of dancing banana for 1 min
10 Echo Stone Records 10 sec audio, plays once then breaks
11 Sneeze Spray Target in melee becomes temporarily vulnerable from sneezing
12 Giggling Pebble Thrown, emits giggling where it lands, shatters
13 Portable Icey Patch Creates 10ft radius ice puddle for 10 min
14 Flare Thingy Bright red flare 100ft up, destroyed
15 Stride Potion +1 next Agility roll
16 Bolster Potion +1 next Strength roll
17 Control Potion +1 next Finesse roll
18 Attune Potion +1 next Instinct roll
19 Charm Potion +1 next Presence roll
20 Enlighten Potion +1 next Knowledge roll
21 Ouchy Increaser Add d6 to next weapon damage
22 Stale Gummy Bear Rock hard, gain 2 Hope if swallowed
23 Darkvision Monacle See in darkness for 1 hour, then shatters
24 Unstable Boomy Thing Throw Far, 1d20 magic damage, destroyed
25 Potion with a bear on it Choose one additional downtime move
26 Unrecognizable Clay Alter face until next rest
27 Sticky Hook Shot Shoot Far, pull there, device breaks
28 Flashlight Beam of light 1 hour, then burns out
29 Light Ball Light in all directions 1 hour, then dims
30 Vial labelled “Axe” Prevents tracking until next rest
31 Can of SPAM Clear all Stress, gain 1d4 Hope
32 Sticky Jelly Glue two objects permanently
33 Tangled Cables Trap small creature (escape Attack 16)
34 Common Loot Box Roll d12: 1-6 cheap item, 7-10 common trinket, 11-12 uncommon trinket
35 Spring-loaded Boot Launch 30ft up, breaks on landing
36 Instant Tent Expands to 4-person tent, collapses after 8 hours
37 Bubble Gum of Floating Float gently down for 1 min
38 Mechanical Cat Acts like cat for 1 min, then explodes (minor damage in melee)
39 Mountain Brew Roll with Fear in combat, Fear given but spotlight stays
40 Floating Hammock Use during short rest, clear all Stress, disintegrates
41 Puddle of Fire in a Can Produces fire with spark
42 Paired Compasses Point to each other for 1 hour
43 Glider Deploy parachute, glide safely 10 min
44 Wiki Thingy Crush for +1 to next Experience use
45 Memory Enhancer During long rest, spend 2 Hope to recall domain card without Recall Cost
46 Instant Ice Block 5ft cube of ice, melts after 1 hour
47 Magnetic Thingy Attracts loose metal in 10ft for 1 min
48 Glow-in-the-dark Pebble Faint green glow 1 hour, then dust
49 Squeaky Toy Mouse Loud squeak once, distracts animals
50 Minor Evasion Charm +1 Evasion against next attack, crumbles
51 Focusing Crystal Crush to clear 1 Stress
52 Swift Step Salve Increase movement by 1 range for next action
53 Ablative Scrap Reduce incoming damage by 1d4, destroyed
54 Lucky Coin Add +1d4 to any action roll after seeing result
55 Sweet-smelling Candle Burns 10 min, scent of cookies
56 Sticky Gloves +1 grip strength 10 min
57 Pocket Fan Refreshing breeze 10 min, snaps
58 Flavor Dust Makes bland food gourmet
59 Bouncing Ball Bounces high once, shatters
60 Temporary Tattoo Cool glowing tattoo, washes off after a day
61-75 Roll for Uncommon Trinket
76-85 Roll for Rare Trinket
86-95 Roll for Very Rare Trinket
96-100 Roll for Legendary Trinket

Uncommon Trinkets (d20)

d20 Name Description
1 Uncommon Healing Injection Heal 4 HP
2 Uncommon Calming Patch Relieve 4 stress
3 Armor Patch Replenish 1 spent armor
4 Improved Ouchy Increaser Add d8 to next weapon damage
5 Vibratium Roll d6 equal to Agility, add highest to Evasion against attack
6 Gill Drill Breathe underwater until next long rest, lose 1 HP
7 Big Unstable Boomy Thing Throw Far, 2d20 magic damage
8 Patch of Bloodlust Next successful attack critically succeeds
9 Acidpaste Eats 5ft hole in 1ft thick non-magical wall
10 Vial Labelled “Da Bomb” Poison, 2d10 direct physical damage
11 Cornstarch Fiery breath, Instinct vs Close enemies, 2d20 physical
12 Bubble Shield When taking damage, spend Hope to negate
13 Speaking Blocks Two creatures communicate across any distance for 10 min
14 Compost Bag of Holding Hold 5 cubic ft loose material
15 Glow up Stone Memorize appearance, spend Hope to create illusion disguise
16 Keyhole Putty Advantage on lockpicking Finesse
17 Thingy of Silence Silent footsteps, advantage on stealth until next rest
18 Thingy of Resistance Halve damage from attack
19 Uncommon Loot Box d12: 1-6 cheap item, 7-10 uncommon trinket, 11-12 rare trinket
20 Nope Machine When GM spends Fear, spend 4 Hope to cancel effects

Rare Trinkets (d20)

d20 Name Description
1 Rare Healing Injection Heal 6 HP
2 Rare Calming Patch Relieve 6 stress
3 Patch of Brief Invisibility Invisible until next roll with Fear
4 Armor Stitcher Spend any Hope to clear that many Armor Slots
5 Major Stride Potion +1 Agility until next rest
6 Major Bolster Potion +1 Strength until next rest
7 Major Control Potion +1 Finesse until next rest
8 Major Attune Potion +1 Instinct until next rest
9 Major Charm Potion +1 Presence until next rest
10 Major Enlighten Potion +1 Knowledge until next rest
11 Teleporter Disappear and reappear at point within Very Far range
12 Even Better Ouchy Increaser Add d12 to next weapon damage
13 Box named “BlackBerry” Take spell/grimoire from vault, use once, return
14 Even Better Magic Increaser Add d12 to next magic weapon damage
15 Huge Unstable Boomy Thing Throw Far, 3d20 magic damage
16 Slowfall Thingy Control falling speed for 5 min
17 Heavy Metal Deafening echo, 6d8 magic to unprepared within Far
18 Shrinker Halve size, +2 Agility -1 Proficiency until rest/choice
19 Grower Double size, +2 Strength +1 Proficiency
20 Rare Loot Box d12: 1-6 cheap item, 7-10 rare trinket, 11-12 very rare trinket

Very Rare Trinkets (d20)

d20 Name Description
1 Very Rare Healing Injection Heal 8 HP
2 Very Rare Calming Patch Relieve 8 stress
3 Magic Dice Roll + d6: 5-6 clear 2 HP, 2-4 clear 3 Stress, 1 see veil of death and return with scar
4 Magic Wings Fly for minutes equal to level (same limits as Winged Seraph)
5 Aether Rod Suspended in place, ignores gravity, disintegrates on deactivation
6 Arcane Booster Allies in Close range +1 Spellcast Rolls until end of combat/10 min
7 Very Rare Loot Box d12: 1-6 cheap item, 7-10 very rare trinket, 11-12 legendary trinket
8 Paired Portal Projectors Create portal between them for up to 2 hours
9 Anti-magic Area Void up to Close range, no magic can be cast (existing effects continue) until end combat/10 min
10 Viney Bridge Vines grow to point within Far, dissipate on short rest
11 Fakey Light Show (Precursor Airship) Illusion of precursor airship for 1 min
12 Pocket Storm Small raincloud follows for 1 hour, 5ft radius
13 Camouflage Field Generator Blend into surroundings for 1 hour, advantage on stealth, disintegrates
14 Chronal Reverser Rewind time by 1 minute, shatters
15 Aquatic Adaptation Module Breathe underwater, communicate with aquatic creatures for 24 hours
16 Sunfire Detonator Blind flash, all enemies within Far temporarily vulnerable, burns out
17 Silent Step Actuator No tracks, no sound for 1 hour, move Far on action instead of Close
18 Titan Strength Stimulator +3 Strength for 1 hour
19 Truth-Sight Lens Reveal true form for 1 minute, shatters
20 Phoenix Revival Core If reduced to 0 HP, return with half max HP, turns to ash

Legendary Trinkets (d20)

d20 Name Description
1 Legendary Healing Injection Heal 10 HP
2 Legendary Calming Patch Relieve 10 stress
3 Mini Dalmatian Spawner 99 dalmatian puppies appear over 10 min
4 Inheritance Stone If die while holding, ally takes card from loadout, stone crumbles
5 Big Red Button Summon hailstorm of comets, 8d20 physical to all within Very Far
6 Cracked Chrono-Drive Take extra turn, all enemies in Very Close stunned
7 Glowing Resurrection Fluid Revive fallen ally at 0 HP to full HP, clear all Stress
8 Rusted Spatial Ripper Cut portal to any previously visited location for 1 min
9 Unstable Core Fragment 10d12 magic to all in Far range, zone of difficult terrain
10 Overclocked Neural Chip Automatic Success with Fear on next 3 action rolls
11 Quantum Phase Shifter Step out of reality for 1 min, untargetable but can’t affect world
12 Sentient Scrap-Bot Core Give any mechanical device sentience and loyalty for 1 hour
13 Nanite Hive Canister Construct permanent fortified barricade or bridge from scrap
14 Echo-Chamber Grenade Capture sound/force of next attack, release as explosive
15 Singularity Engine Scrap Localized black hole, pull enemies within Far to center, severe damage
16 Gravity-Well Emitter Zone of intense gravity, enemies restrained until hard Agility check
17 Memory-Wipe Syringe Permanently erase up to 1 hour of recent memories
18 Hyper-Density Stick Next melee attack +6d12 physical, knock target Far away
19 Void-Touched Relic Teleport self + up to 5 allies to prepared safe location
20 Phoenix-Spark Battery Attach to ship/vehicle, if destroyed instantly rebuilds to full