Salvage: During Short Rest in ruins, roll Knowledge. Success = 1d12 Bits. Success with Hope = find a Trinket. Critical Success = 2 Trinkets + handful of Bits. May roll with Advantage if area is narratively ripe, or Disadvantage if already picked clean.
Crafting: During Long Rest at workshop, combine 2 Trinkets to create better trinket. Roll Knowledge. Success with Hope = Masterpiece (2 uses). Success with Fear = Glitched Device (costs 1 Stress to use). Failure with Hope = destroy 1 random trinket. Failure with Fear = destroy both. No crafting of relics.