Environment

The world above the clouds is one of stark beauty, constant danger, and ecological strangeness. Below the veil lies a realm few dare to enter.

The Cloud Veil & The Blight Tide

  • The Cloud Veil β€” A thick layer of alchemical mist that blankets the surface, remnants of the ancient war. It blocks most sunlight and hides the ground from view.
  • Toxicity β€” Lower elevations are laced with alchemical residues. Prolonged exposure causes wasting sickness, hallucinations, and worse.
  • Mutated Beasts β€” Creatures that dwell in or near the veil are twisted by its influence, growing aggressive, resilient, and often monstrous.
  • The Blight Tide β€” A cyclical phenomenon where the veil rises, pushing mutated fauna and toxic mists higher up the peaks. Communities brace for these events with fortified walls and constant patrols.

Flora & Fauna

Life in the peaks is both abundant and artificial in origin.

  • The Spawners β€” Precursor relics that produce plants and animals, scattered across the mountains. They maintain the ecosystem, generating everything from fruit-bearing vines to herd beasts. Most are stable, but none are fully understood.
  • Corrupted Spawners β€” A nightmare scenario. When a Spawner is damaged or exposed to the Blight Tide, it begins producing twisted, hostile life. A corrupted Spawner left unchecked can overrun a peak.
  • Mutants β€” Flora and fauna exposed to the Blight Tide or precursor toxins, adapted for survival in the lower elevations. Some are useful; most are deadly.

Elevation System

Elevation determines everything β€” climate, resources, and danger.

  • Low β€” Deep in the clouds. Humid, toxic, and swarming with Blight-corrupted life. Only the most desperate or well-equipped scavengers venture here.
  • Medium β€” The most comfortable and densely populated band. Mild temperatures, breathable air, and the most abundant ruins.
  • High β€” Dry, cold, and thin-aired. The peaks here offer strategic advantages and valuable mineral deposits, but life is harsh and resources scarce.

See locations for elevation details on specific peaks and settlements.