All core Daggerheart classes are available, but some have unique aspects within a Skyborne campaign.
Seraphs
The closest any Skyborne has come to religion is the formation of The Church of the Overseers. Seraphs of any subclass will most likely be affiliated with the church to a significant degree. Within the church, they venerate the AI Overseers of the nurseries. Those AI Overseers can endow their devotees with “faith-based” powers through mysterious precursor technology or magic.
A Skyborne Seraph likely worships the AI Overseer of their ancestral Nursery (per their selected ancestry) over other AI Overseers.
Naming Deities
To figure out the name of your AI Overseer, add the suffix “-alor”, “-elor”, or “-olor” to the end of whatever animal they genetically modify their nursery with. Abbreviate the ending of the animal if you like.
For example:
- The Overseer of Badgerkin would be Badgelor
- The Overseer of Hawkin could be Hawkalor
With 60 possible ancestries, it helps to keep naming tied to the animal they’re inspired by.
Winded Sentinel
It makes sense that an AI Overseer might endow upon their devotee the power of flight in a setting in the clouds. However, this setting deals with large distances. You can fly, but if the distance is too far for a gryphon, it’s too far for you as well.
See Technology & Magic.
Syndicate Rogue
There is an actual organization (similar to a thieves guild) called The Syndicate. You are likely a ranking member of it. The syndicate is a very secretive, clandestine organization that spans most of the Upper World.
What cover story do you use to keep your affiliation a secret, even from your friends?
See Global Organizations.